M3MORIES #0302, a 20 mm pendant with a diamond halo and an empty centerpiece. M3M0302 20 MMCENTER SET
M3MORIES #0302Asleep
0.0000G GLD
Last round
+0.0000
Rate of accrual0.0000G / ROUND
Level
—
Multiplier
1.00×
Eff. weight
0.00
Round
000
This pendant0 $KARAT burnedUnlocked

1 round = 1 hour, shown at demo speed. Rate and population are illustrative.

Reduced motion. All eight steps are composed below. The card is shown in its final state: 24K, converted to a soul, still accruing.

01BuyOpen market

Mint a M3MORIES pendant or buy from the Vault.

Once secured, activate it to start earning fees generated from active $KARAT trading, burns, and physical sales. M3MORIES #0302 is one of 5,000 digital pendants on Robinhood Chain, built from a production CAD file. Asleep, it holds no metal and carries no weight in any round. The holder buys $KARAT on the open market.

Bought
850,000 $KARAT on the open market. Fixed supply of 1,000,000,000.
Fees
Trading throws off pool fees. Every fee splits 70 / 20 / 10: metal for pendantsoperationsBench Reserve.
The pendant
Still asleep. No level, no weight. Nothing on the card moves until something is burned.
  • Dia20 mm
  • MetalYellow gold
  • Base1.7 mm Pave
  • BailRoyal
  • HaloRope
  • Mass11.0 g in 14K
  • Stones91
  • Carat0.52 ct
Two things are called karat. A level is an earning share, not a metal. A 14K-level pendant can be made in silver, 18K gold or platinum.
02Activate24,000 $KARAT

Activate by burning 24,000 $KARAT. The pendant starts at 10K.

The 24,000 leaves the supply. The pendant's level is set to 10K, share weight 1.0×, and it is counted in the next round.

Burned
24,000 $KARAT, out of the supply.
Level
10K1.0× share weight. Earning begins.
Eff. weight
1.0 × 1.00 = 1.00. Unlocked, the multiplier is 1.00×.
First round
Lands 72 hours after the mint ends.
Levels survive a sale. Earning does not. On transfer the pendant goes back to sleep and the new owner burns their own 24,000.
03EarnHourly

Every hour the metal is divided by weight. #0302 takes its share.

70% of every fee buys tokenized precious metals. Each round's pot splits 90% across every pendant that is on, by effective weight, and 10% across souls. Crediting is automatic; nothing to claim. The metal lands inside the token and travels with it on resale.

This roundlive — g × 0.90 × — ÷ — = — g Pot × the pendants' 90% × effective weight ÷ total weight on
Per pendantchangeable once a day
Robinhood Stock Tokens tracking SPDR Gold Shares, iShares Silver Trust and abrdn Physical Platinum Shares, backed 1:1 by ETF shares. Where no metal instrument can be delivered, the fallback rail is USDG.
Earning depends on fee revenue: quiet trading and few pieces made mean small rounds. Amounts below the exchange's minimum trade size roll forward.
04Level upThe karat ladder

Burn more. Climbing costs only the difference.

Burns are cumulative. Levels are burned in one at a time.

LevelWeightTotal burned
10K1.0×24,000
14K1.4×75,000
18K1.9×150,000
22K2.5×300,000
24K3.5×850,000
The cost of climbing, step by step 24,000 + 51,000 + 75,000 + 150,000 + 550,000 = 850,000 Unlockedmultiplier 1.00×effective weight 3.5 × 1.00 = 3.50

A 24K pendant earns 3.5× what a 10K earns from the same round. Still unlocked, so the multiplier is 1.00×.

05Lock30 to 365 days

Lock the pendant for a term, from 30 days to 365 days. The multiplier comes from the term, up to 2.00× at 365 days.

The holder locks #0302 for 365 days. Effective weight is level × multiplier. No $KARAT is staked; the multiplier is the time the pendant is locked for.

Term365 d
2.00×
Level
24K3.5×
Effective weight
3.5 × 2.00 = 7.00
Effective weight level × multiplier Multiplier from time locked30 to 365 daysup to 2.00× at 365 days
A locked pendant can't be sold, transferred or made real until the term ends. Metal keeps landing the whole time.
06The raiseSomeone else exits

Another holder makes a piece real. Their weight leaves the pool. #0302's share rises.

Making a piece real removes that pendant's weight from the earning pool. The 90% still flows, divided among fewer pendants. #0302 did nothing.

Pendants on
—
Total weight
—
Share per 1.0×
—
#0302g / round
—
Made realLevelMultiplierWeight gone
Waiting for the next hallmark
5% of each piece's retail price returns as a fee in the same transaction that pays the bench, and splits 70 / 20 / 10.
07Make it realThe bench

The term ends. The pendant unlocks. The rewards accumulated can be used toward the purchase price of the piece.

Term ended. The multiplier returns to 1.00×. The level stays: 24K, 3.5×.

A centerpiece image is chosen. A metal is chosen. The price is quoted in the metal the piece will be made in.

Rewards
Accumulated rewards, applied toward the purchase price of the piece.
Remainder
Card or USDG. Ordinary sale proceeds.
The finished piece, cast, finished and photographed.Relic#0302
The relic

Cast in the chosen metal, finished, QC'd, shipped. The hallmark mints in the same transaction that pays for the piece.

  • Cast
  • Finished
  • QC'd
  • Shipped
08SoulOne transaction

Making it real doesn't end it. It converts it.

One transaction: the accumulated rewards are applied to the price, σ routes, the hallmark mints, and the pendant converts in place into a soul, an ERC-6551 token-bound account, with a share of every future round from the 10% pool.

Soul weightlevel at the moment of making × order band 3.5 × 3 = 10.5 Set once. Not recalculated.
Order bandWeight
First 500 souls3×
Next 1,5002×
Last 3,0001×
Left the 90% pool
−3.50
Share per 1.0×
—
σ5% of retail
→ 70 / 20 / 10
Soul weight
10.50
90%Earning pendantsone fewer
10%Soulsone more